Raystorm™
Type | STG |
Created by | SPAZ |
Distributed by | TAITO |
Released in | 1996 |
Country | USA |
Station Master's Comments
Few shooting game get this good. There are many other real solid ones, and this is one of them. Raystorm™ can be play by two players unlike many others. The graphics are above average and the gameplay really rocks. However, the weapons system seems kind of lacking though. Like many other, the weapons also really confuse the player by flying all over, especial when you activate the storm special weapon. A old game, but nevertheless worth playing.
Station Cheat
Freeplay Mode
Hold L1 + L2 + R1 + R2 and press Start when the phrase "Press Start"
appears at the opening screen. While still holding L1 + L2 + R1 + R2 press Up(7),
Down, Up(4), Start. The phrase "Limiter released" will be spoken to
confirm correct code entry. Enter the configuration screen and turn off the
credit limit to enable free play mode. Alternatively, play the game a total
of two hundred times.
Bonus Options
To enhance the replay value of your RayStorm CD, 'bonus options' will
appear in the Configuration menu when you complete the game in various modes.
Completing the game in Arcade Mode will award you the Stage Select (Arcade),
and finishing in Extra Mode will open the Stage Select (Extra). When both Stage
Selects are enabled, they will condense to form a single option and also turn
on the "13 Ships Mode."
Stage Select (Arcade)
After completing the Arcade Mode in Combat Mode, enter the "Options"
menu and choose "Configuration." In addition to the options already
there, you will see "Stage Select (Arcade)," which, when turned on,
allows you to pick any single stage to play through in Arcade Mode. It is important
to note that though it does not appear on the screen, the game is considered
to be in Training Mode when the Extra Mode is played with Stage Select (Arcade)
turned on. The stage chosen will (presumably) play at whatever difficulty was
assigned to it in the Options-Difficulty Setting menu. Thus, this is a way to
play stages 5, 6, and 7 on an easy difficulty setting, as they are not available
in
Training Mode. Stage 8, the final boss, is not available through Stage Select.
Stage Select (Extra)
This mode is exactly the same as Stage Select (Arcade) except it is for the
Extra Mode. It is activated when the game is completed in Extra Mode in Combat
Mode. (yeesh, all these 'modes') Keep in mind that any game played in Arcade
Mode with Stage Select (Extra) turned on will be in Training Mode.
Stage Select
The Stage Select (Arcade) and Stage Select (Extra) options condense to form
this option when both are enabled.
13 Ships Mode
This option appears when both Stage Selects are enabled. 13 Ships Mode is exactly
like the name implies: you get 13 ships to play through the game with, and no
continues. Note that all eight stages can be played at *any* difficulty
setting in 13 Ships Mode.
13 Ships Mode gives you each of the following in your fleet:
3 R-Gray 1's configured for Manual missile fire
3 R-Gray 1's configured for Auto missile fire
3 R-Gray 2's configured for Manual missile fire
3 R-Gray 2's configured for Auto missile fire
1 R-Gray 0 prototype
In the "13 Ships Mode Configuration" menu you can set the order that
your ships appear. I highly suggest that you place the Auto mode ships at the
end (to make the later stages easier) and the R-Gray 0 at the front for reasons
I'll outline below.
R-Gray 0
As far as I can tell, it's a ship that sucks hard. The R-Gray 0 seems to be
exactly like the R-Gray 1 with the following 'enhancements':
-It is always configured for Manual missile fire
-It cannot use the Hyper-Laser Assault
-It cannot use the Special Attack
-It powers up its laser cannons at about half the rate of the R-Gray 1
-It is a funky greenish blue color
Station Code
Description | Code |
Player 1 Infinite Life ![]() |
800D784C 0009 |
Player 1 Infinite Missile ![]() |
800D7878 0000 |
Player 1 Unlimited Special ![]() |
800D787A 1000 |