WEB13

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Raystorm™

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Type STG
Created by SPAZ
Distributed by TAITO
Released in 1996
Country USA

Station Master's Comments

Few shooting game get this good. There are many other real solid ones, and this is one of them. Raystorm™ can be play by two players unlike many others. The graphics are above average and the gameplay really rocks. However, the weapons system seems kind of lacking though. Like many other, the weapons also really confuse the player by flying all over, especial when you activate the storm special weapon. A old game, but nevertheless worth playing.

Station Cheat

Freeplay Mode
Hold L1 + L2 + R1 + R2 and press Start when the phrase "Press Start" appears at the opening screen. While still holding L1 + L2 + R1 + R2 press Up(7), Down, Up(4), Start. The phrase "Limiter released" will be spoken to confirm correct code entry. Enter the configuration screen and turn off the credit limit to enable free play mode. Alternatively, play the game a total of two hundred times.

Bonus Options
To enhance the replay value of your RayStorm CD, 'bonus options' will appear in the Configuration menu when you complete the game in various modes. Completing the game in Arcade Mode will award you the Stage Select (Arcade), and finishing in Extra Mode will open the Stage Select (Extra). When both Stage Selects are enabled, they will condense to form a single option and also turn on the "13 Ships Mode."

Stage Select (Arcade)
After completing the Arcade Mode in Combat Mode, enter the "Options" menu and choose "Configuration." In addition to the options already there, you will see "Stage Select (Arcade)," which, when turned on, allows you to pick any single stage to play through in Arcade Mode. It is important to note that though it does not appear on the screen, the game is considered to be in Training Mode when the Extra Mode is played with Stage Select (Arcade) turned on. The stage chosen will (presumably) play at whatever difficulty was assigned to it in the Options-Difficulty Setting menu. Thus, this is a way to play stages 5, 6, and 7 on an easy difficulty setting, as they are not available in
Training Mode. Stage 8, the final boss, is not available through Stage Select.

Stage Select (Extra)
This mode is exactly the same as Stage Select (Arcade) except it is for the Extra Mode. It is activated when the game is completed in Extra Mode in Combat Mode. (yeesh, all these 'modes') Keep in mind that any game played in Arcade Mode with Stage Select (Extra) turned on will be in Training Mode.

Stage Select
The Stage Select (Arcade) and Stage Select (Extra) options condense to form this option when both are enabled.

13 Ships Mode
This option appears when both Stage Selects are enabled. 13 Ships Mode is exactly like the name implies: you get 13 ships to play through the game with, and no continues.  Note that all eight stages can be played at *any* difficulty setting in 13 Ships Mode.

13 Ships Mode gives you each of the following in your fleet:

3 R-Gray 1's configured for Manual missile fire
3 R-Gray 1's configured for Auto missile fire
3 R-Gray 2's configured for Manual missile fire
3 R-Gray 2's configured for Auto missile fire
1 R-Gray 0 prototype

In the "13 Ships Mode Configuration" menu you can set the order that your ships appear. I highly suggest that you place the Auto mode ships at the end (to make the later stages easier) and the R-Gray 0 at the front for reasons I'll outline below.

R-Gray 0
As far as I can tell, it's a ship that sucks hard. The R-Gray 0 seems to be exactly like the R-Gray 1 with the following 'enhancements':

-It is always configured for Manual missile fire
-It cannot use the Hyper-Laser Assault
-It cannot use the Special Attack
-It powers up its laser cannons at about half the rate of the R-Gray 1
-It is a funky greenish blue color

Station Code

Description Code
Player 1 Infinite Life verified.gif (1921 bytes) 800D784C 0009
Player 1 Infinite Missile verified.gif (1921 bytes) 800D7878 0000
Player 1 Unlimited Special verified.gif (1921 bytes) 800D787A 1000

Station Master : Winston "Nemesis" Avalon
Copyright � 1998 FALCON Computer Technology. All rights reserved.
Revised: March 17, 1999.

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