A FAQ for Brigandine Monsters, version 1.01 - 12/11/98 Stewart Vachal - multheogre@hotmail.com Disclaimer: This FAQ is for private use only, and is not to be used for public or commercial purposes other than posting on www.gamefaqs.com. This FAQ is also copyrighted by me, Stewart Vachal. This details information of monsters in the Playstation game Brigandine. 11 Monsters of the 57 types in Brigandine are currently blank, as I have no knowledge of them. I will update the FAQ as I get that information. Monsters are listed by the type of the initial monster for that class. For example, Angel class monsters are at the top, including Angels, Arch Angels, Seraphs, etc. Wyvern class monsters are at the bottom, including Wyverns, Couatl, and Bahamut. This FAQ has a lot of detail about the monsters and not quite so much info on how to use them. That said: For a force of 600 Rune Power, you could do a lot worse than: 2 Dragons (150 RP) for Acid Breath attacks. 1 Hydra (80 RP) for more Breath attacks, and I like Hydra ;) 2 Mandrake (70 RP) to fill out the front line, with Paralysis attacks. 3 Centaur (105 RP) for Long Range attacks to kill leaders. 1 Pixie (35 RP) for Protect spells. 4 Unicorn (160 RP) for Healing. Dragons, Hydra and Mandrake in front, Centaur and Pixie behind them, and Unicorn in back. Format: Monster Name: Lists name of Monster Requirements: If it requires a certain level monster, it's listed here. Rune Cost: Shows the Rune Cost required for a hero to control it. Spells: If it has spells, they are listed here. Move: Lists move rate / move rate on "best terrain" (water for Merman and Hydra, Forest for Centaur/Mandrake, etc). Attack: The attack is named with its' range. Ground (percentage%) and Sky (percentage%) show its' effectiveness against Ground and Sky Targets. 100% means full normal ability, less than 100% indicates a greater chance to miss. 1 Hex Close: Attacks a monster 1 Hex away. The defender will get an attack in reply. 1-3 Hex Range: Attacks a monster 1-3 Hexes away. The defender will get an attack if it is one hex away. 1-2 Hex Circle: Attacks allies and enemies within 1-2 Hexes. No reply attacks. 2-5 Hex Stream: Attacks all enemies in one direction, up to 2-5 Hexes away. Special: Any special abilities are listed here. On with the list! Angel Type: Expensive but useful as they become Arch Angels and Seraph/Lucifer. Put them just behind the front line for Divine Ray casting. Angel: Requirements: None Rune Cost: 85 Spells: Heal, Divine Ray Move: 5/5 Attack: Cross Strike - 1 Hex Close, Ground 100%, Sky 100% Special: Flying Arch Angel: Requirements: Level 10 Angel Rune Cost: 100 Spells: Heal, Divine Ray, Halo, Holy Word Move: 6/6 Attack: Cross Blitz - 1 Hex Close, Ground 100%, Sky 100% Special: Flying Seraph: ? Lucifer: ? Centaur Type: Very useful type. Allows for easy killing of enemy leaders when you want to force them to retreat. These guys tend to score most of my kills. Centaur: Requirements: None Rune Cost: 35 Spells: None Move: 6/6 Attack: Hunter Shot - 2 Hex Range, Ground 100%, Sky 100% Special: None High Centaur: Requirements: Level 10 Centaur Rune Cost: 50 Spells: None Move: 7/7 Attack: Killer Shot - 3 Hex Range, Ground 100%, Sky 100% Special: None Demon Type: Like the Angel type, expensive but useful. The Necro Rebirth ability is very useful, and is sufficient reason to keep one of this type in each stack of heroes. Demon: Requirements: None Rune Cost: 85 Spells: Curse, Venom Move: 5/5 Attack: Evil Spike - 1 Hex Close, 100% Ground, 100% Sky Special: Flying Arch Demon: Requirements: Level 10 Demon Rune Cost: 100 Spells: Curse, Venom, Dimension, Weakness Move: 6/6 Attack: Crime Spike - 1 Hex Close, 100% Ground, 100% Sky Special: Flying Satan: Requirements: Level 20 Arch Demon Rune Cost: 120 Spells: Curse, Venom, Dimension, Weakness, Meteor Swarm, Necro Rebirth Move: 6/6 Attack: Dark Pleasure - 1 Hex Close, 100% Ground, 100% Sky Attack: Nasty Needle - 2 Hex Range Special: Flying Lilith: ? Dragon Type: The single most useful type of monster (well, except for Hydra, but Hydra is in fewer provinces). They are tough with strong attacking power. Combined with their breath weapons they can inflict lots of punishment. Dragon: Requirements: None Rune Cost: 75 Spells: None Move: 4/4 Attack: Terror Jaw - 1 Hex Close, 100% Ground, 80% Sky Attack: Acid Breath - 3 Hex Stream, cannot use after move (40 MP) Special: None Red Dragon: Requirements: Level 10 Dragon Rune Cost: 95 Spells: None Move: 5/5 Attack: Burning Jaw - 1 Hex Close, 100% Ground, 80% Sky Attack: Fire Breath - 4 Hex Stream, cannot use after move (45 MP) Special: None Salamander: Requirements: Level 20 Fire Dragon Rune Cost: 115 Spells: None Move: 5/5 Attack: Burning Fang - 1 Hex Close, 100% Ground, 100% Sky Attack: Grand Flame - 5 Hex Stream, cannot use after move (55 MP) Attack: Dragon Roar - 1 Hex Circle, attacks allies and enemies (25 MP) Special: Flying White Dragon: Requirements: Level 10 Dragon Rune Cost: 100 Spells: None Move: 5/5 Attack: Lightning Fang - 1 Hex Close, 100% Ground, 100% Sky Attack: Energy Bolt - 4 Hex Stream, cannot use after move (45 MP) Special: Flying Fafnir: Requirements: Level 20 Ice Dragon Rune Cost: 120 Spells: None Move: 5/5 Attack: Lustral Fang - 1 Hex Close, 100% Ground, 100% Sky Attack: Photon - 5 Hex Stream, cannot use after move (55 MP) Attack: Dragon Roar - 1 Hex Circle, attacks allies and enemies (25 MP) Special: Flying Ghoul Type: Cheap cannon fodder. Good for filling in a stack if you have a little spare Rune Power. If you can keep a ghoul alive long enough to make Vampire Lord, the Necro Rebirth is very useful. Ghoul: Requirements: None Rune Cost: 15 Spells: None Move: 4/6 Attack: Necro Eater - 1 Hex Close, 100% Ground, 80% Sky Special: None Vampire: Requirements: Level 10 Ghoul Rune Cost: 30 Spells: None Move: 4/6 Attack: Life Drain - 1 Hex Close, 100% Ground, 80% Sky Special: HP Recovery 5% Vampire Lord: Requirements: Level 20 Vampire Rune Cost: 70 Spells: Necro Rebirth, Weakness Move: 6/6 Attack: Life Drain - 1 Hex Close, 100% Ground, 100% Sky Attack: Bat Attack - 2 Hex Range Special: HP Recovery 10% Giant Type: Powerful attacking units, though not as tough as a dragon. If you can find the items needed to make a Loki/Thor, the spells are very useful. Particularly Loki's Meteor Doom, as it can stay on the front line to cast it. Giant: Requirements: None Rune Cost: 55 Spells: None Attack: Power Fist - 1 Hex Close, Ground 100%, Sky 80% Special: None Titan: Requirements: Level 10 Giant Rune Cost: 75 Spells: None Move: 4/4 Attack: Hyper Fist - 1 Hex Close, Ground 100%, Sky 80% Special: None Thor: ? Gigas: Requirements: Level 10 Giant Rune Cost: 75 Spells: None Move: 4/4 Attack: Heavy Fist - 1 Hex Close, Ground 100%, Sky 80% Special: None Loki: Requirements: Level 10 Gigas, Wisdom Seed (Item) Rune Cost: 75 Spells: Meteor Doom, Dimension Move: 5/5 Attack: Megaton - 1 Hex Close, 100% Ground, 80% Sky Special: None Golem Type: The Golem type misses a lot when it attacks. Also very slow. It does have good HP, but I personally avoid this type. Clay Golem: Requirements: None Rune Cost: 45 Spells: None Move: 3/3 Attack: Golem Fist - 1 Hex Close, Ground 100%, Sky 80% Special: Immune to Stoning, Poison, Paralyze, Charm, and Silence Stone Golem: Requirements: Level 10 Clay Golem Rune Cost: 60 Spells: None Move: 4/4 Attack: Stone Fist - 1 Hex Close, Ground 100%, Sky 80% Attack: Rock Throw - 2 Hex Range, cannot use after moving. Special: Immune to Stoning, Poison, Paralyze, Charm, and Silence Bronze Golem: ? Talos: ? Gryphon Type: Another good flying type, though I'd rather have a dragon or roc. Gryphon: Requirements: None Rune Cost: 55 Spells: None Move: 6/6 Attack: Beak Attack - 1 Hex Close, 100% Ground, 80% Sky Special: Flying Holygriff: Requirements: Level 10 Gryphon Rune Cost: 80 Spells: None Move: 6/6 Attack: Snap Beak - 1 Hex Close, 100% Ground, 80% Sky Attack: Feather Storm - 2 Hex Range (Cannot use if moving) Special: Flying Hound type: Hound types are cheap and have a good stream attack, but aren't very durable. The hit & away ability does let you keep it sheltered behind your defensive line. Hell Hound: Requirements: None Rune Cost: 35 Spells: None Move: 5/7 Attack: Hell Fang - 1 Hex Close, 100% Ground, 80% Sky Attack: Hell Fire - 2 Hex Stream, Cannot use after move (40 MP) Special: Hit & Away Fenrir: Requirements: None Rune Cost: 50 Spells: None Move: 5/8 Attack: Ruin Fang - 1 Hex Close, 100% Ground, 80% Sky Attack: Inferno - 3 Hex Stream, Cannot use after move (45 MP) Special: Hit & Away Hydra Type: As tough as a dragon, but gains the ability of a Fafnir/Salamander at only level 10. My personal favorite. Only negative is that it is slow. Hydra: Requirements: None Rune Cost: 80 Spells: None Move: 3/6 Attack: Freezing Spiral - 1 Hex Close, 100% Ground, 80% Sky Attack: Ice Breath - 4 Hex Stream, Cannot use after move (45 MP) Special: Aqua Recovery 5% Tiamat: Requirements: Level 10 Hydra Rune Cost: 110 Spells: None Move: 3/7 Attack: Ruinous Spiral - 1 Hex Close, 100% Ground, 80% Sky Attack: Death Breath - 5 Hex Stream, Cannot use after move (50 MP) Attack: Dragon Roar - 1 Hex Circle, attacks allies and enemies (25 MP) Special: Aqua Recovery 5% Jinn Type: Not a bad type, but it is a tough type to use because the computer will target low HP types like the Jinn if it can, and the Jinn does not get a reply attack. However, the Jinn type can move and then attack. The computer will let the Jinn's 2 Hex stream damage one of its' own monsters to attack one of yours. Jinn: Requirements: None Rune Cost: 30 Spells: None Move: 5/5 Attack: Air Storm - 2 Hex Stream (40 MP) Special: Flying Djinni: Requirements: Level 10 Jinn Rune Cost: 45 Spells: None Move: 6/6 Attack: Ray Storm - 3 Hex Stream (50 MP) Special: Flying Efreeti: Requirements: Level 10 Jinn Rune Cost: 45 Spells: None Move: 6/6 Attack: Fire Storm - 3 Hex Stream (50 MP) Special: Flying Marid: Requirements: Level 10 Jinn Rune Cost: 45 Spells: None Move: 6/6 Attack: Water Storm - 3 Hex Stream (50 MP) Special: Flying Dao: Requirements: Level 10 Jinn Rune Cost: 45 Spells: None Move: 6/6 Attack: Rotten Storm - 3 Hex Stream (50 MP) Special: Flying Lizard Man Type: Not a bad type, but you can do better. Really quite unexceptional. Lizard Man: Requirements: None Rune Cost: 30 Spells: None Move: 4/4 Attack: Lefty Axe - 1 Hex Close, Ground 100%, Sky 80% Special: None Lizard Guard: Requirements: None Rune Cost: 45 Spells: None Move: 5/5 Attack: Guard Axe - 1 Hex Close, Ground 100%, Sky 80% Attack: Poison Breath - 2 Hex Stream, cannot use after moving. (30 MP) Special: None Mandrake Type: A cheap filler for your defensive line. HP is high, and though the attack power is low, the ability to Paralyze makes up for it. Mandrake: Requirements: None Rune Cost: 35 Spells: None Move: 3/6 Attack: Tentacle Snap - 1 Hex Close, can Paralyze, 100% Ground, 100% Sky Special: None Man-Eater - ? Merman Type: Good in the water, but not all that useful otherwise. I do not have a lot of experience with the type though. Merman: Requirements: None Rune Cost: 25 Spells: None Move: 3/6 Attack: Splash Arch - 1 Hex Close, 100% Ground, 80% Sky Special: Aqua Recovery 5%, Aqua Attack +20% Triton: ? Poseidon: ? Pixie Type: Very useful in providing support magic to your forces. Doubly so when promoted to Fairy because of the ability to paralyze/react. Use react on your mages to allow extra castings of Geno-Flame, etc. Pixie: Requirements: None Rune Cost: 30 Spells: Protect, Silent Move: 5/5 Attack: Stick Tap - 1 Hex Close, 100% Ground, 100% Sky Special: Flying Fairy: Requirements: Level 10 Pixie Rune Cost: 45 Spells: Protect, Silent, Paralyze, React Move: 6/6 Attack: Magical Stick - 1 Hex Close, 100% Ground, 100% Sky Special: Flying Roc Type: The roc is very good due to its' stoning ability. Stoning is useful because it does not wear off, and the computer usually has a low number of Cure casters. Phoenix does not have the ability to stone, and so I wouldn't consider promoting it. The special attacks affect allies and enemies, so be careful before using the Cry Bird attack. Having your Roc accidently kill one of your own leaders is no fun. Roc: Requirements: None Rune Cost: 70 Spells: None Move: 6/6 Attack: Solid Claw - 1 Hex Close, can Stone, Ground 100%, Sky 80% Attack: Cry Bird - 2 Hex Circle, effects allies and enemies. (60 MP) Special: Flying Phoenix: ? Scorpion Type: It is very hard to make use of this type because of its' very low HP. Poison is nice but not so useful as to make up for the Scorpion's other problems. Scorpion: Requirements: None Rune Cost: 20 Spells: None Move: 3/5 Attack: Poison Tail - 1 Hex Close, can poison, Ground 100%, Sky 80% Special: None Death Needle - ? Unicorn Type: Several of these should be in each stack as healing support for your forces. Promoting them is entirely optional, as you only get the Halo spell and flying (for Pegasus). Unicorn: Requirements: None Rune Cost: 40 Spells: Heal, Cure Move: 6/6 Attack: Horn Attack - 1 Hex Close, Critical can knock enemy back 1 Hex, Ground 100%, Sky 80% Special: None Pegasus: Requirements: Level 10 Unicorn Rune Cost: 55 Spells: Heal, Cure, Halo Move: 6/6 Attack: Diving Horn - 1 Hex Close, Critical can knock enemy back 1 Hex, Ground 100%, Sky 80% Special: Flying Nightmare: Requirements: Level 10 Unicorn Rune Cost: 55 Spells: Dimension, Weakness Move: 7/7 Attack: Calamity Horn - 1 Hex Close, Critical can knock enemy back 1 Hex. Ground 100%, Sky 80% Special: None Wyvern Type: Nice type, but I prefer the roc/dragon/hydra. The wyvern type has high AGI, so the enemy will once in a while. Wyvern: Requirements: None Rune Cost: 60 Spells: None Move: 7/7 Attack: Tail Whip - 1 Hex Close, 80% Ground, 100% Sky Special: Flying Couatl: Requirements: Level 10 Wyvern Rune Cost: 80 Spells: None Move: 7/7 Attack: Tail Whip - 1 Hex Close, 80% Ground, 100% Sky Attack: Dragon Roar - 1 Hex Circle, attacks enemies and allies. (25 MP) Special: Flying Bahamut: Requirements: Level 20 Couatl Rune Cost: 110 Spells: None Move: 6/6 Attack: Final Fang - 1 Hex Close, 100% Ground, 100% Sky Attack: Dragon Roar - 1 Hex Circle, attacks enemies and allies. (25 MP) Attack: Final Breath - 5 Hex Stream (55 MP) Special: Flying FAQ History: 1.0: 46 Monster types detailed. 1.01: Minor changes for posting to gamefaqs site.