From: Date: Tue, 2 Jun 1998 01:29:52 EDT Solar God's Fairy Village Compendium I've noticed a lot of people are having trouble with the mechanics of the fairy village, so I thought I'd make a brief guide. This isn't meant as a walkthrough for building the village, but just a set of rules and information to help you make your own decisions. I'll try to make a brief outline of most of the jobs and what they do, as well as explaining some of the mechanics. Any questions, comments, thoughts or requests can be addressed to solargod@aol.com. Please feel free to reprint this guide in any medium, as long as it is not used in conjunction with any commercial operation, and as long as this introduction is included. I guess the place to begin is the point where you get to manipulate the fairy village. The saga begins after you complete the lighthouse quest in the town of Raphala. A fairy appears to chastise you for turning on the light, and then gives you the Fairy Tiara, telling you that you must visit the Fairy Realm to make up for it. At this point, you are able to use those flower circles on the World Map to enter the fairy village. When you arrive, the fairies explain that a monster attacks them when the lighthouse is turned on. After you go down to the beach, an evil dolphin approaches, and attacks your party after showing his true form. To defeat it, use the Lightning, Eldrich, and Thorn genes to create a powerful Dragon with Ryu, lightning spells with Nina, and use Momo to attack or use healing magic. Ryu's Dragon form can cast Myollnir, a powerful lightning spell for 10 mana, and vitalize, a great healing spell. Use these as necessary, and when you begin running low on mana, switch to using Thunder Claw. He shouldn't be that difficult. After that, the grateful fairies will ask you to help them manage your town. You'll begin with three fairies. This is where the town building begins. Mechanics: Your Fairy village advances with the number of battles you fight. The rate at which it advances is determined by your culture rating. Fairies reproduce depending on the amount of food you produce. On average, a Fairy with good hunting skill can feed himself and two other Fairies. You can only clear one patch of land at a time. After you clear an area, all fairies set to clear land will have their efforts wasted. You can only clear more land after a building has been built on the cleared land. You can set each fairy into one of 5 basic areas. These are hunting for food, clearing land, building the mansion, researching, and filling a special job. Each Fairy has a different level of skill in each of four areas. These skills are represented by different colored bars, with the length of the bar representing the fairies skill in that particular area. The red bar represents the Fairy's strength with hunting, and obtaining food. The higher this bar, the more food this fairy will produce if assigned to hunt. The green bar shows the Fairy's strength. Strength is used both for hunting and for clearing land. The longer this bar, the more quickly the fairy will accomplish those tasks. The dark blue bar shows a Fairy's skill with running a shop or special job. The higher this bar, the faster that Fairy will perform merchant related tasks, like obtaining new inventory. The light blue bar shoes the Fairy's intellect and skill with research. Fairies with this skill will be able to raise the culture rating of your town and research new jobs faster than other fairies. Assigning Fairies: First, enter the assignment screen by talking to the head fairy who stands directly outside the shack. To assign a fairy to a certain task, you select that fairy, and move the cursor to the desired location. The areas for hunting, clearing, and building are to the right of the assignment screen. To assign a fairy to research or shop keeping, you must first place them in a house. After that, you can assign them to their job by clicking in the small box to the upper left of each fairy 'room' in the assignment screen. At first you can only select the scholar job, but later other jobs will come available to you. Fairy Jobs Scholar: The scholar is the only job available to you at first. After selecting the scholar job, you are given the option to make the scholar(s) research either culture or jobs. Researching culture speeds up the rate at which things happen in your village. Researching jobs will increase the number of jobs available to you. When you have reached the maximum possible level of research an either category, the fairies assigned to that category will say that they can't think of any new jobs (even if they are researching culture), if you speak to them in town. Merchant: The merchant comes in three varieties; weapons, items, and handyman. The weapon's merchant will produce battle armaments that you can buy, as will the items merchant produce items, such as herbs and vitamins. The handyman will produce such miscellaneous items as the Angling Rod, which he acquires fairly quickly in his career. Each of these three types of merchant can be further categorized into one of two flavors; speed and ability. Selecting speed will cause the merchant to build up inventory faster. Selecting ability will cause them to acquire better items for resale. Inn: An innkeeper will produce a very cheap inn that is useful in that it is accessible from many places, due to the frequency of the flower rings on the world map. If the innkeeper does anything else, as the description text leads one to believe, I haven't discovered it. Gift: The gift giver does not rely on mercantile skill, like most jobs do. Rather, it appears to be based on battles fought only. The longer you leave it alone, the better the item it gives you. These gifts mostly consist of small store-bought items like vitamins and panaceas, but, after all, they are free. Fortune: The fortune teller mostly sucks. She gives you vague clues about how to progress through the game, by saying things like "What you seek is to the east...". I guess you might want to build her up if you suck at figuring things out, but then, if you suck, why even bother with the fairies? Accuracy depends on intelligence. Explorer: The explorer goes on expeditions to find items. It is possible for a fairy on such a mission to be killed. The more dangerous the mission, the better the item that may be found. The three types of expeditions, in order from least to most dangerous, are daytrip, nearby, and distant. The more dangerous jobs also take longer. This job can be useful for getting rid of fairies who really suck, to open a slot for something better. Success depends on hunting skill. Antique: Here's another shop that sucks. Nothing is sold here. The Antique shop is only useful for selling items. This fairy will buy rare items at a higher price than most stores. I guess you might want to try this out if you were really hard up for Zinney. Casino: This fun little shop is a good way to squander away all your Zinney once you've bought everything you need. This shop doesn't depend on any Fairy skill at all. It offers you two gambling games. One where you guess whether each successive card will be higher or lower than the one before it, and one where you play a game sort of like the old Mastermind guessing game. Winning the first game nets you Zinney. Winning the second game gets you some decent items, depending on how well you place. In case you were wondering, the chance of winning the second game on your first try is 1 in 387,420,489, so you'd probably get something really good. Music: This shop is sort of like the sound test codes that old Nintendo games used to have all the time. It depends only on time and the development of your city, as opposed to skill. When you learn a new song, this fairy will play it, tell you its title, and let you watch the stereo bars. Not at all useful, but somewhat interesting. Copy: An awesome shop, although it can be very slow. By giving an item from your inventory (we're talking just about anything here) to the proprietor of this shop, you can come back later to recieve an exact duplicate of it. This is a good way to stock up on some of the more elusive items in the game. <<---------------------------------------------------------------------------- -->> Here is just a brief guide to start building up your village from the beginning. Put 2 fairies in hunting, and one in researching culture. This should allow other fairies to be born quickly. Keep more than 33% of your fairies hunting until you have built up a sizable population. Other fairies should be moved to clearing, and when a space is cleared, those same fairies (since they need the same skills) should be moved to building. When you get smart fairies, move them to researching culture. When you are completely full of culture, have them research jobs. As you invent new jobs, go ahead and fill them up with an appropriately skilled fairy, so you can begin building up inventory, and things like that. If you do a good job of placing fairies in their jobs, your town should eventually flourish. **This guide brought to you by solargod@aol.com, courtesy of Illumina.